Skill Statistics

Skill Statistics
 Skill Statistics are a type of statistic that describes an actor's learned skills, activities and knowledge. Most skill statistics are associated with an Attribute Statistics, but attitude skill statistics are not. Points in skill statistics add to Quantity during actor attempts.



Bulk Associated

 * Strength represents an actor's ability to lift or break things.
 * Athletics represents an actor's ability to climb, swim and throw things.
 * CQC (close quarters combat) is used to attack with melee weapons.

Tone Associated

 * Martial Arts is used to punch, kick and grapple.
 * Initiative determines who goes first in combat.
 * Acrobatics is for jumping and balancing.

Conditioning Associated

 * Gunplay is for shooting traditional projectile weapons.
 * Exotics is used to operate flame throwers, lasers, mag emitters and the like.
 * Perception represents an actor's visual acuity, and its ability to hear things.
 * Pilot allows an actor to operate vehicles.

Grip Associated
There are no grip associated skill statistics.

Training Associated

 * Explosives represents an actor's ability to blow things up without blowing its self up.
 * Stealth allows an actor to sneak around.
 * Larceny is for picking both locks and pockets.
 * First Aid is essential for saving allies from bleeding to death.
 * Cybernetics lets an actor know about cool robot arms.
 * Electronics is used for cutting the right red wire.
 * Forensics represents an actor's skill when investigating.
 * Hacking
 * Heartbreak
 * Topic lets an actor have vast knowledge about a specified field.

Attitude Skill Statistics

 * Violence is the attitude for actors that want to be seen as rugged, barbaric or dangerous.
 * Rhythm is the attitude for actors that want to be thought of as smooth, sophisticated or intellectual.
 * Moxie is the attitude for actors that want to feel cool, witty or rebellious.

Player Actor Creation - Skill Statistics
Skill Statistics are purchased using Player Actor Points. They start at 0, untrained. 2 Player Actor Points brings it up to 3, proficient. It can then range up to 6, costing 1 Player Actor Point for 4 and 5, and 4 for the 6th point. Next, generate Derived Statistics.