Skill: Topic

Topic
Topic is a Skill Statistic associated with Training It represents an actor's depth of knowledge in a particular field. Topic can be purchased multiple times, choosing a different knowledgebase each time. Choose from the following:

Agriculture, aircraft, anthropology, archeology, architecture, art, astronomy, automotive, biology, blacksmithing, business, calligraphy, carpentry, chemistry, cooking, cosmetology, cryptology, cybernetics, demographics, ecology, economics, electronics, english, farming, first aid, forensics, forgery, gardening, genetics, geography, geology, glassblowing, gunsmithing, history, horticulture, language, law, larceny, math, medicine, meteorology, mining, music, optometry, orthopedics, painting, parapsychology, philosophy, physics, plumbing, politics, programming, psychology, religion, research, sewing, sociology, toxicology, virology, wilderness survival, zoology, or anything else you can think of.

Knowing Stuff
When it is important for an actor to know about something, it can make a topic attempt. Any working knowledge has no penalty. Things that only a specialist or doctorate earner would know imposes C1, as does trying to use a knowledgebase that doesn't quite fit the required knowledge. Truly obscure information imposes C2.

Doing Stuff
Actors can also do what they know about. Topic: Gardening not only lets you know about tomatoes, but you can grow your very own! Wielding a topic skill to do something not directly associated with that profession imposes C1. Trying to make a living using Topic: Philosophy is C2.