Attribute Statistics

Attribute Statistics
Attribute statistics represent sweeping generalizations about an actor’s physical and mental abilities. There are 5 attribute statistics: bulk, tone, conditioning, grip and training. Points in attribute statistics add to Quantity during actor attempts. 

Bulk
Bulk describes an actor’s physical size, strength and toughness. Bodybuilders have high bulk while wimpy computer programmers are lacking. Bulk has a large influence on an actor’s Life total and is associated with the Strength, Athletics and CQC Skill Statistics.

Tone
Tone describes an actor’s flexibility, reaction speed and stamina. Professional cyclists have high tone, but the city girl sent to work on a farm for the summer, only to find true love, would not. Tone mildly influences an actor's Life total, and is associated with the Martial Arts, Initiative and Acrobatics Skill Statistics.

Conditioning
Conditioning describes an actor’s hand-eye coordination and spatial and kinesthetic senses. A fighter pilot ought to have amazing conditioning, and a drunkard ought to have very little. Conditioning is associated with the Gunplay, Exotics, Perception and Pilot Skill Statistics.

Grip
Grip describes an actor’s sanity, self control and humanity. Normal civilians often have low grip, but it becomes very important when they start getting shot at. Grip Saves keep actors from going into shock when they get shot, and allows them to have more cybernetics installed before turning into a murder toaster.

Training
Training describes an actor’s memory and schooling. Knowledgeable old professors have very high training and smartass punks right off the street usually don’t. Training is associated with many useful Skill Statistics including Explosives.

Player Actor Creation - Attribute Statistics
Attribute Statistics are purchased using Player Actor Points. They can range from 1, the human minimum, to 6, the peak of human potential. Each point up to 5 costs 2 Player Actor Points. The 6th point costs 6. Next, purchase Skill Statistics.