Combat: Ranged Attacks

Ranged Attacks
As an action, an actor wielding a ranged weapon can attack with it. The target of the an actor's attack must be within the weapon's range. Additionally, darkness often limits the range at which actors can target ranged attacks. Light sources can be used to bypass this limit.

Darkness

 * Shadow darkness limits the distance that actors can target ranged attacks to 4m.
 * Pitch darkness limits the distance that actors can target ranged attacks to 1m.
 * Rain reduces the illumination range of light sources by half.

Light Sources
A light source illuminates objects around it, allowing actors to target them with ranged attacks. An actor may target illuminated objects that are within its weapon's range. Some common light sources and their illumination ranges are:

Throwing Glowsticks
As an action, an actor may throw a small object up to 8m.

Smoke Clouds
Smoke clouds sometimes fill a number of squares in a combat location. They block an actor's ability to target into or through them. Some cybernetic options let actors see through smoke.
 * Light smoke prevents actors from targeting ranged attacks after 4m.
 * Heavy smoke prevents actors from targeting ranged attacks after 1m.

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Actors have to be able to sense a target before they can shoot it. you can always sense things in brawls. otherwise, seeing is a good way of doing this. actors can see anything that's illuminated, which is how you do it at a distance, and there's proximity sensing things too. thermographics let you sense through walls. taking cover is an action for C+1, and stealth lets you take cover anywhere. sensing is an action, lets you shoot things you don't auto-sense, like thigns in darkness.