Really Shitty Cybernetic Options List

White options have 1 modifier, blue have 2, purple have 3. Be careful about granting too much move. Major Prosthesis also come with +5 Structure. Each has WWB options. Each minor prosthesis reduces maximum humanity by 2. Major prosthesis reduce it by 4.

Option Modifiers
 * +5 Structure
 * Skill +1L
 * Weapon with 1 more option.
 * Move +1 (really good)
 * Target via Proximity (8/12/20)
 * Attacks at +1N.

Options for Prosthesis
All Major Prosthesis (major)
 * White - More Structure - +5 Structure per major prosthesis.

Cybernetic Arm (major)
 * White - Lift Package - Strength@3
 * Blue - Arm Cannon - Gunplay@4=21 12m Ammo(1)

Cybernetic Leg (major)
 * White - Jump Springs - Acrobatics@3
 * Blue - Pneumatic Pumps - Move+1 per cyberleg
 * (bonus for callie) Blue - Heel Spike - CQC@3=14

All Exotica (minor)
 * White - Primal Senses - Target via Proximity 8m.
 * White - Natural Weapons - CQC@2=12

Cat Exotica (minor)
 * Blue - Feline Reflexes - Acrobatics@3, Move+1.

Dog Exotica (minor)
 * Blue - Scent Tracking - Get Topic:Tracking 3N for free, tracking and identification.

Reptile Exotica (minor)
 * Blue - Scales - C1 armor and Stealth@3.

Spider Exotica (minor)  Cyberoptic (minor)  Cyberaudio (minor)  Controller (minor) (skillchip is amazing, so only 1 white)
 * Blue - Spiderclimb - Athletics@4 while climbing, can still use hands while climbing.
 * White - Targeting Assist - Attacks at +1N (max 10 dice).
 * White - Lowlite Vision - Target Via Proximity 8m.
 * Blue - Infrared Vision - Target Via Proximity 12m, see heat splotches through walls.
 * White - Internal Radio - Communicate silently!
 * White - Subsonic Hearing - Eavesdrop on conversations up to a mile away.
 * Blue - Supersonic Hearing - Target via Proximity 12m.
 * BONUS - With bonus supersonic and subsonic, Initiative+1.
 * White - Skillchip - Gain a Topic skill at 3N.
 * Blue - Attitude Adjustment - +1 Violence, Rhythm or Moxie.