Mook Maker

Mook Maker
Here's a process for quickly making NPCs for the party to shoot.

Mooks don't need very many stats or care where they come from, just do: And that's it. Add it all together. a 50 point mook is about as good as a 100PAP player actor. 25 point mooks are normal and 15 point mooks are junk.
 * (Life+Structure)/5
 * Grip Save
 * Speed above 4 *4
 * Athletics or Acrobatics -4
 * Perception -4
 * Stealth (maybe) -4
 * Initiative (leader only) -4
 * Weapon 1
 * Weapon 2...
 * Plus 1 point per hundred eb of really amazing gear.
 * Agent (50)
 * 25+10 C1 5@2 speed:5 Ath:7@2
 * Per:7@2 Init+6
 * Sledge 8@2=15
 * Rifle 10@3=11 Autofire 16m
 * Grenade 8@4=15 Explosive(3) 8m

-=-
 * Bulk Chainsawhands (50)
 * 30+15 C2 5@2 speed:6 Bulky Ath:7@2
 * Per:6@2 Init+6
 * Chainsaw 10@3=15
 * Flame Thrower 9@3=11 Fire(2) 8m
 * Eyeballs McSniperface (50)
 * 20+5 C1 5@2 speed:4 Acro:7@2
 * Per:9@2 Init+8
 * Katana 6@3=10
 * Sniper Rifle 10@3=12 20m
 * Military Rocket Launcher 8@6=15 Explosive(6) 20m


 * Mook(25)
 * 20+5 C1 4@2 speed:4 Ath:7@2
 * Per:7@2
 * Sledge 7@2=15
 * Rifle 7@3=11 Autofire 16m
 * Junk(15)
 * 20 C1 3@2 speed:4 Ath:5@2
 * Per:5@2
 * Knife 5@3=5
 * Pistol 5@3=10