Player Actor Creation

Player Actor Creation
This page contains rules for creating player actors.

Attribute Statistics
Actors have 5 attribute statistics. (Bulk, Tone, Conditioning, Grip, Training). Attribute statistics add to N during actor attempts. Distribute 4N, 3N, 3N, 3N, 2N among your five attribute statistics. However, you can't put your 4N in Grip.

Derived Statistics

 * Life is Bulk x 5 + Tone x 2.
 * Structure is 0.
 * Grip Save is Grip.
 * Humanity is Grip x 10.
 * Speed is 4.
 * Reputations are 0 good and 0 bad.

Skill Statistics
Actors have many skill statistics. Skill statistics add to N during actor attempts. Choose 6 skills.

Distribute 5N, 4N, 3N, 3N, 3N, 3N among selected skills.
 * Unassociated: Violence, Rhythm, Moxie.
 * Bulk: Athletics, CQC, Strength.
 * Tone: Acrobatics, Grapple, Initiative.
 * Conditioning: Gunplay, Exotics.
 * Grip: no skills.
 * Training: Explosives, Topic.

Lifepath Event
Starting player actors begin with one lifepath event. More lifepath events are acquired though the course of the game. Choose one from the following list.
 * Bulk, Tone, Conditioning or Training +1 (max 5)
 * Set one skill statistic to 5N.
 * Set one skill statistics to 4N and two more to 3N.
 * Gain one Major Prosthetic.
 * Gain two Minor Prosthesis.
 * Gain one piece of Permanent Gear.

Styles
There are 5 styles to be used out of combat. Tech, Flash, Goth, Edge and Corporate. Determine each by adding together the associated attitude skill and reputation.
 * Tech = Rhythm + Good Reputation.
 * Flash = Violence + Bad Reputation.
 * Goth = Moxie + Bad Reputation.
 * Edge = Lower of Violence or Moxie + Good Reputation.
 * Corporate = Lower of Rhythm or Moxie + Bad Reputation.

Money
also you have 500eb for disposables. Consider purchasing options for any major or minor prosthesis, as well as:
 * Weapons
 * Armor
 * Outfits
 * Gear